Weapons: 2x LRM 15 / 2x Light PPC / 6x Machine Guns. 7 alpha strikes until overheat. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. LRM 90 Nova Cat. sorry for the long absence, MechDB is back with an all-new 2. Fast at baseline plus 140+ with masc. (Which they do annoyingly often. A warm welcome back to MWO! Hoping that you'll have fun playing MWO again! It'll be good for you join a North America based Team, play together, ask questions that they would answer. Considering that lasers aren't viable for that, I'd recommend the Archer Tempest, MRM80 + 6 small lasers. IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. It's small so you can increase your uptime by attending to conflicts where you'll be mostly ignored. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. strong alphas and slower dissipation makes this build run pretty hot, but the lower heat from the gauss gives you the ability to keep on pressure. It's not very common. com (Tierlist S thru A are completed and updated with all new mechs and such. Also, during CS22, the Call-to-Arms feature for Competitive Play. A rotary ac5 and 2 med lasers. The madcat LRM boat [mwo. It feels pretty pathetic when i know i might instead just use some clan GIGA ALPHA laser vomit and do million times more damage in single exposure. User mechbays, custom theorycraft, equipment tables, (some) mobile support, available now at mwo. The only thing out of date with. Yes you can alpha for 90% heat, though most of the time you want to shoot 2 top HPPC + 1 to sustain better DPS. implemented to make that variant possible to field. Also, during CS22, the Call-to-Arms feature for Competitive Play. c) Click on the HSL quirk you are looking for. The roughneck is another great brawling mech, with better mounts than the orion. org) and ‘mech builds from MechDB ( mwo. MWO has an active and organized player run competitive scene. 5 Damage each — GHSL = 3 — 25. Looking at my other Light mechs, the only ones to hit that are my Wolfhounds and Urbies. You can run MRMs on any IS mech with good hardpoints. HNT-PA: 4xSRM6 on the torsos, medium pulse lasers on the arms. Gotta watch the heat, though. 3. com ). Gonna give you 1. Not necessarily enough games to account for bad matches etc, but at least a sampling. There are some ridiculously well-quirked IS mechs for this!The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. it's unique and is basically a mechwarrior simulation at it's core. Register now, and join us on our discord for more MWO goodness! And. Noooot a fan of the grid iron buuut lets see. But on an Atlas MRM40 just doesn't cut it. com] The two have similar damage outputs, with the Large Pulse Laser version having a smidgeon worse performance, but you get all your weapons at about the same weapons distance. Point would be to use the jump jet quirks on it to be a pop-tart sniper. org mwo. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to advertise. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Good armor for a medium as well. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. 5ton ammo by shaving armor from head/arm/legs. High mobility is a huge plus when playing with heavy lasers. MWO/Cauldron have almost finished adding mech quirks to all mech chassis both IS+Clan now! Omnimechs also get quirks on its individual torso part, not just Set-of-8 ! This plays like an entirely new game to me now, spending lots of. Most IS heavies can run AC20 2 snub, some have suggested the Mad 5M, others include the Thanatos (the variant with ac20 quirks), Warhammer 6R, & Catapult K2. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. . com ). is an established. IS LE and Clan XL have 2 crits per side, so can lose both sides. Flea 17 is one of the best lights in the game. Is this a all right build for this mech/ for a newish player? the head to around 12. Boundary Bay Airport was acquired by Alpha Aviation under a lease with the City of Delta. I started playing a couple months ago and am on the verge of getting into Tier 2. 3. Register now, and join us on our discord for more MWO goodness! And. Never been addressed, probably never will be. nav-alpha. ago. org) and ‘mech builds from MechDB (mwo. Meh, trip-light PPCs are better than an ER. Title. Click here for [Profile] in MWO: You can slice+dice the mechs, sorting them to your heart's content! Do have fun with this data sorting! (I myself like to do this sort of thingy too!) 2. If you have no clue what to do with a mech look up builds for it on grimmech until you get a good idea of what works and what dosent. CRD-6T is great for up close and personal engagements with 2SNPPC and sml. Only bad thing it is Orion with not so good arms. Choose your engagements wisely (ie, bully isolated mechs and keep the enemy guessing where you will be in the next second) and you will be the bane of the red team. I've also suggested just changing things so that all Clan ACs are the same amount of slots as their AC counterparts since we will never see ammo switching in MWO (theory reason why they are one slot more than standard ACs). Register now, and join us on our discord for more MWO goodness! And. 2. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Great hard point positions, extra armor (bit like the urbie) to trade a few hits and still quite fast. This in addition to the already existing Ramp down cooldown time that is provided by this node for RACs. Here are a couple builds you might try. Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. But imo if you want to run LBX10 then either you run multiple (Cyclops Slejpnir) or use weapons that match their cooldown. Build: 2x SRM 4, 4x ER Small Laser, 4x Jump JetsBuild Link: 1000 Subscriber Giveaway is still happening. . Register now, and join us on our discord for more MWO goodness! And. 0 has their own equipment lookup section, and custom mechs, there's really no reason to use Smurfys at all anymore. Tourmaline Desert is hotter than other maps, but not hot enough. MechDB takes precautions to ensure the security of your personal data. Canada & USA 1-800-667-8743 | International +1 604-436-5900. It can pretty much forgo artemis as well as you can close in on enemies enough, giving you more weight for other stuff. If you want to play in a group search for one in the MWO forums or Mechwarrior 5 discord. NotFrankZappaToday • 8 mo. Nnnnoooo it's that the Avatar actually owes its existence to captured Clan Maddog/Vulture mechs ("the Avatar's design is based on captured Vulture OmniMechs") and the Sunder was the result of the IS capturing and reverse engineering Summoners and Hellbringers ("The Sunder is the product of what was learned from captured Loki[ and. The Marauder II Alpha is the best mech in the game. Despite this, no method of data transmission or storage is 100% secure. If you are going for long range shooting, I could see the velocity option being very helpful. )Pretty much. isengrim. cou-prime [mwo. nav-alpha. nav-alpha. Let's review. Lastly, you're mixing projectile and hit-scan weapons. PGI even gave 3*AMS-capable NVA-S(C) Nova for free. Also, during CS22, the Call-to-Arms feature for Competitive Play. Fun answer: If we have to keep the highly predictable map voting faux feature that unnecessarily draws out the loading time, then allow us to gamble c-bills and MC on what map and mode wins the vote. How we got from Before to After mech layout, as below: 1. Max Engine Rating: 170. But a month or so ago a friend of mine said "hey, let's try this out. The Marauders have both high armor and high. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Otherwise, ammo and armor as suit you. so the game has depth and lasting power. Most IS heavies can run AC20 2 snub, some have suggested the Mad 5M, others include the Thanatos (the variant with ac20 quirks), Warhammer 6R, & Catapult K2. After that, the Ambush is my next-favorite, and when combined with the Manul you can make the "pay-to-win" laservomit Sun Spider. But then there's a good chance that it'd be the only one that was worth using!b ) Look for "HSL" quirks the lower-left hand side. The alternative would probably be something like this: bl-7-knt-l [mwo. 3) and flexibility in engagement range. 700 something in a raven 4x. Piranha Decadion PIR-D (L) Overview. Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. 4 missile hardpoint, 2 energy, 1 ballistic. 70 pinpoint alpha strike, virtually no. org) and ‘mech builds from MechDB (mwo. 121 for Javelin) It jumps almost twice as high (82m vs. . 0 website. Hello guys, I need a help/tips with creating my first build. As mentioned, one of the best pure mid range vomit assaults is the MAD-2C, specifically with either the 2LPL+6ERML or 3LPL+6ERML loadouts. 1. isengrim. Missile skills narrow the spread of your chainfire MRMs for firehose. Aim for something in the 60-70 kph range. © Valve Corporation. FLE-R5K doesn't do anything notable. At least to me. 4kph) with a hgauss has a optimal range of 220 (Putting it square into the overcranked snub ppcs territory) and 3. 5 damage alphastrikes. org mwo. 5: 1. Super nasty and a awesome brawler. what mechs do you have lying around? lots of older mechs are viable again and there are some unusual builds which can do work. HOWEVER, the PIR-CI is a solid performer. Uziel 2S is the fastest, but dual ballistic Bushwackers can get almost the same top speed and at 97 KPH the payload space is the same between the two. Non laser stealth mech builds : r/mwo. For Mediums, an underutilized option is the Phoenix Hawk 1B (PXH-1B). It. I ended up. isengrim. To set up an updated tool for the MWO Comp community was an idea by Live1991. ~45% of your MS is based on your damage. 5MPL+2ERSL - MPL skirmish alpha This is the MPL build. 2xLGauss Hunchback Gridiron may be about the best you can get for medium gauss sniper. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. MechWarrior Online > General Discussions > Topic Details. It's maximized in terms of roomy with only shoulder/upper arm actuators and is jump-capable. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Tonnage: 20. Finally 3rd reason: There is at least 1 variant of the Stone Rhino, that most would want. 0 website. it's not like those other games because those are generic war games with no soul or history. 17K subscribers in the OutreachHPG community. Built in Artemis makes sure most of that hits one component. If you want an IS vomit GH 5J with larges is a good "user friendly" option as well. All trademarks are property of their respective owners in the US and other countries. nav-alpha. The Marauder II Alpha is the best mech in the game. nav. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. You can run MRMs on any IS mech with good hardpoints. Good armor for a medium as well. The best ones are - FNR-5B, CP-S, VTR-9A1. I could do the corsair but I suck at piloting assaults and my most consistent results have been on lights anyways (my incubus does 600 damage a game on average) so I decided on this. Register now, and join us on our discord for more MWO goodness! And. They sport 2 energy hard points on each leg, that require a "second pilot/gunner", to operate, and in MWO there isn't that kind of A. com ). 6-9. Welcome! One of the biggest differences between MWO and other battletech based games is the fact that it is intended to balance all weight classes for a multiplayer FPS shooting game. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. I dropped my alpha strike weaponry, found a balance of hard hitting but reasonably maintainable heat for a specific duration of brawling, and then cranked up the speed to 118-123 kph. MechDBOur integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Rifleman IIC with the LPL +2 quirk is a great fire support mech. com). I use this site to find my ECM. Got in a hiatus because of just low interest in general, and high stuffs happening in my life. GrimmMechs. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. Register now, and join us on our discord for more MWO goodness! And. Fleas are small and fast so hopefully the enemy will outright miss. SRM missiles also fly 25% slower. Use the LB10X and MRM10 while dissipating heat or to finish off exposed structure. 2. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). Nova Cat B, 6xLRM15+TAG. The CRB-20 has only 6 energy mounts, so it's not going to. SHC-MI right arm has ammo quirk that really helps as well as the heat and range quirks from the left arm. Early on in MWO they wanted to more closely mimic the game. Missing Info (But hey, this is Alpha version, to be expected!): ~Jump Jet info ~I wish that the Mech Table View 's right hand side also shows the mech quirks, that would be very useful!This is an old debate. They have ATMs instead which are different. While most veteran player would prefer the S variant for the Jump Jet in the CT, the Prime isn't bad per say as you get that +5% heat dissipation quirk and the extra ton for another heatsink with +3 more CT armor. 0 has the majority of its features built in, but some are still in progress and the site is a bit rough around the edges. Super nasty and a awesome brawler. ~Removed/shaved 0. Cool shots are mandatory. I recently purchased the Cyclops sleipnir because I saw many on various sites saying it was good. 5 (34. ) MechDB was made with countless hours of work by one MWO fan, and is free to use with no ads. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. Keep in mind grimmech does have some very very old builds that might not be as optimal any more either due to meta or quirk changes thought on the madcat B (assuming thats what you bough) I cant think of. I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. The laser & ppc overheat to alpha is not accurate, especially for clan mechs and a number of strong IS builds too. Add one ERMlas since the lab for some reason doesn't give me the same number of slots as the game. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. pdfs "IS" and "Clan hitboxes. My workaround has been to copy/paste the desired armor value into the field. Essentially you are one of the fastest and most heavily armored mediums. ReplyFor your armor, the green value is already added to the gold value. . you can run an lbx 20 and smls on it or do the common mpl hmg build. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. this one is mechwarrior with a 20+ year history and following and it came from battletech which existed before that and is deep and interesting. After saving a build, the saved variant will appear in the page title and browser history. STK-M: AC20 + 2x Snub Nose PPC Note: You can only fire 2x Snub Nose PPC at once before Ghost Heat penalty kicks in. Roughneck 1C - ac20+3 x 6srm6a. 8kph) tossing in another heat sink allows for. 5 (34. The others are mostly ballistic focussed, which is kind of a hard sell on a 45 tonner. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. nav-alpha. Insane but I love it. A teammate got him with a medium laser before I could shoot again. Kind of depends on the build. . I tried a Stalker, but it felt so slow and was awful with hill climb Stalkers are a bit of an acquired taste, for sure; they're not fast, they're not the cutting edge, they just keep coming. When you fire weapons, you get all the heat they create, but it immediately starts dissipating at an extremely fast pace (not after 1 sec. - Donations! SA Forums - Something Awful - Search the Forums - User Control Panel - Private MessagesPrivate Messages -This happens so seldom that it isn't even worth giving a second thought to If for every time I got cored out from behind I moved 1 point of armour from the front of my mech to the rear and for every time I got cored out from the front I moved 1 point of armour from the rear of my mech to the front, I would have a negative number of points in rear armour. Use your team's Atlas/ Rhino as cover while they push in, jump up and then splat 70dmg at 300m. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. NotFrankZappaToday • 8 mo. nav-alpha. Former is a hair more sustained DPS (insignificantly so as its 1 more DHS), and it moves very fast for its class, or the latter being still faster then most assaults, 28 DHS, and like 80 damage per exposure. Black Lanner Omni’d with ecm and 6 er mediums is fun. So to clarify some points on ghost heat with this event: The way heat is handled in the event is your dissipation is set to 9999. Register now, and join us on our discord for more MWO goodness! And. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. The Battlemaster seems pretty fun to use with a ER PPC, LB10X, MRM10 and 6 medium lasers. You can either dead side the mech with the ppcs in the right arm or put them in the left to retain firepower after losing the gauss torso. Vulcan 5s-max engine plus tweak+masc does 170kph. nav-alpha. The better option is to keep it and buy more mech bays if you are able. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). I am with you about the fonts! A little bigger and the colors on Black are nearly unreadable. nav-alpha. 310m, w/ full range tree)I think medium mechs are a good starting point for beginners to get use to the movement system and weaponry of mechwarrior. 2 in each arm to reduce the chance of gauss rifle explosions (transferring damage into side torsos) and out of CT/head into the ERPPC side torso so those are less likely to crit out on backstrikes. Be the god of thunder. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. Modifying the armor values is a bit fiddly though. nav-alpha. Volunteer Moderator. Don't alpha, and use the fact that you have decent speed and jump jets to quickly poke and shoot before getting back into cover. That being said, I struggled with this game and went looking for loadouts and build tips. Snub-Nose PPC — 8. edit bw or 6r can go 2erppc+2lightgauss alpha This build is probably the best for the current meta indeed. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health FactionAt this time, 2. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. It. It’s called mech. Can fire four of the things at once which is 2 more damage than a dual ERPPC and 2 tons lighter. The Rakshasa is a completly diffrent mech the annihlator in lore was extinct to non-existant in the inner sphere until after the clans Dragoon compromise brought the Wolf's dragoons to the inner sphere bringing with them annnilators and other star league mechs many like the Annihilator never actually existed in the Inner sphere as Kerenksy took them and the plans with him before any major. org) and ‘mech builds from MechDB (mwo. I got the platinum pack, and am looking for recommendations for the Adder A. Set up variant inheritance for omnimech set of 8 quirks. Stone Rhino Preorder Live. Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. It has ECM, HSL +1 for LPPC, and can carry a pair of machineguns for close combat. The CRB-20 has only 6 energy mounts, so it's not going to be a great push mech or brawler. Pretty much as the title says, I am a new player who just made it to tier 3 today, and I'd like to experiment with different builds, but it's pretty difficult because I could not find any list online about how many of each weapons I can fire simultaneously without encountering any ghost heat (or even how much ghost heat can I expect by running over said limit). For the total number of mech chassis, this below website is slightly stronger (still need to manually count this though):AS7-D-DC. The BH Timberwolf is an excellent direct-fire laser platform in its So8 configuration; most other good Timby builds base themselves on the S CT and take the BH left torso for the ECM, with your choice of RT to support whatever your gameplan is. From December 14 patch notes: EQUIPMENT ADJUSTMENT This patch includes a small boost to the dissipation performance of single heat sinks. So if you are going to be within 270m, SRMs are better. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. If you're going to go with shaved legs and XL, make all of your inert gauss ammo crit padding for your components. Endo steel and ferro fibrous armor are both expensive, so if you buy a mech that has them by default, you pay for the luxury. Sep 30, 2021 Should probably get the Twitter up and running again. VERSION 1. Skill tree seems insane. com ). ), need to go into a match to actually speak to player and ask stuff (and get killed btw and then insulted at by said players) If it wasn't such poorly designed I'd have stick to the game. MRMs are for doing less damage but from further away. Crusader 5K and 6T also have amazing mounts and jump jets, making for very easy poptarting as well as room to spam SRMs or small lasers to help if you get pushed. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Strats: Runs cool, can detect and target ECM mechs, de-active enemy stealth units with FAST firing 2x Light PPCs, help protect friendly units with AMS, and support scouts with 2x LRM 15's. pdf". One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. Can’t find any meta lists featuring an Atlas brawl build (I mean come on, at least feature it in F tier ;. The case module is used for when you have an ammo explosion or if a gauss explodes, it prevents the damage from spreading to other parts of the mech. where are those codes shared anyway, tired of missing out on them because the discussion gets buried xd This one was shared in the Twitch stream for the MWO championship, as a bonus for those spectating, and later on the MWO Twitter, though it was shared beyond those obviously (and PGI is fine with that). Build #2: Nova with 2xHLL + 4xHML (Mean big alpha that gets you up to 85% Heat Capacity, but needs time to hide+cool) This build can be rushed when mech runs hot. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys peopleon1-iic 45 alpha and 2. Zeus. nav-alpha. I created a MWO account years ago, don't remember ever playing. 25: 480: 960: 0: 3. Probably the best IS LRM boat right now. When I started playing last year I scoffed at the idea of remembering hitboxes because of all the mech chassis. nav-alpha. I have tried using an omnipod with only 2 energy hardpoints and it still happens, and also tried. The roughneck is another great brawling mech, with better mounts than the orion. not enough to have a really significant effect on your 'Mech. MWO also doesnt allow normal crit rolls onto engines IIRC, so you cant get crit out by having an. The INC 5 can do 2xHLL 4xLMGs while moving at 146-153kph depending on if. Perhaps an AC10 and some lasers, or an AC20 and small lasers, but it’s a centurion. Yo! I play with heavy lasers quite a bit. Thanks for the advice/idea! EDIT: It does work! Thank you so much! Now i just need to convince some unit-mates to give me build links for every Crusader :)no worries. VGL-A can also be fitted as a decent brawler. Things that are working: - Browse (mechs and equipment. EZ farming. Clan ATM had major changes, basically losing its IDF (Indirect Fire) mode, aka shoot over the hill. Gotta peek/etc rather than get into a staring contest lol. If I'm running an ammo dependent build I bring 1~2k worth of damage total. 655 posts. 1. For reference, a rough "average" match score is about 250 or so regardless of whether your PSR went up or down. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. max vent calibration and lift speed, though they're. best dedicated LRM mech in the game. #5. Serious answer: Instead of figuring out how to make the loading time useful, let's reduce the loading time by getting rid of map voting. Smurfy was truly a service to MWO players. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. You really do not have to care about losing 1 point of leg armor in the drop zone. Though, frankly, the "best" Sun Spider right now is the SNS-D with 4xAC2. For mid-range energy builds, I like to have a higher alpha strike. Car repair fund: Online Mech Build: towards just the dual HAG20 version for simplicity, but the one with the ERLL thrown in too looks pretty solid. MRM30 and 7 stalls might be an option, but I’m not sure it’s actually good. Stripped CT armor in 1 shot and took him deep into red structure. Register now, and join us on our discord for more MWO goodness! And. 1. It will be cut to. Gained 0. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. I have a Griffin, can't remember the model number but it's the only one with ECM. As I said above, last game I only saw 2 enemies. If you want machine guns the MLX-G with 8 MG and 4 Heavy Small Lasers, or 4 Small Pulse Lasers is your friend. Stone Rhino is a Battlemech, and per MWO's rules it will be able to freely change armor, structure, engines and heat sinks. The ECM/masc Phoenix hawk is probably the best medium in the game. A teammate got him with a medium laser before I could shoot again. "August free mech launched, Incubus INC-5 (C) with polygon pattern. Tornado_XIII • 2 yr. A single JJ can sometimes make the difference between getting your missiles to clear low obstructions, especially the arm mounted launchers. The LB10s are relatively fast cycling, the SRMs are slower to cooldown. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. Hbk-iic's are a glass cannon. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. ago. nav-alpha. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. Been working on this for a bit, and I wanted to share with you all the stats and quirks for the new variants coming in the 2023 Rewards Program! To check your eligibility status for the rewards - CHECK HERE. It's a pretty spicy boy, you don't wanna alpha strike too much, but that's how you get the most damage. Mostly I mean ac2 boats or stuff like 2x ac10 rifleman. ago. Shadowhawk-2K with 3x MRM20 is great, or 3x MRM10 3x LPPC. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Welcome to GrimMechs! This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. The best ones are - FNR-5B, CP-S, VTR-9A1. If you alpha once and wait a generous 4 seconds before firing again, you will have dissipated 9. While shielding with the left side try to pick your torso up, so it will be only left side availible for your enemy to shoot at.